Diablo 3: Reaper of Souls - Difficulty Overview

(Patch 2.4.2 - Season/Era 7)

GR Monster
health
Monster
damage
+ XP + Gold Leg.
drop
Leg.
(rift)
Death's
Breath
GR Key Cache
mats
Cache
legs
Machine
drop
Organ
drop
Normal - 100% 100% 0% 0% 0% 25% 15% 1 2 (1) 10% - -
Hard GR1 200% 130% 75% 75% 0% 25% 18% 2nd 5% 2 (1) 10% - -
Expert GR4 320% 189% 100% 100% 0% 25% 21% 2nd 10% 2 (1) 10% - -
Master GR7 512% 273% 200% 200% 0% 25% 25% 2nd 15% 2 (1) 10% - -
T1 GR10 819% 396% 300% 300% 15% 44% 31% 2nd 20% 3 10% 50% 1
T2 GR13 1 311% 575% 400% 400% 32% 65% 37% 2nd 25% 3 50% 75% 2nd 10%
T3 GR16 2 097% 833% 550% 550% 52% 90% 44% 2nd 31% 3 60% 90% 2nd 25%
T4 GR19 3 355% 1 208% 800% 800% 75% 119% 53% 2nd 38% 3 75% 100% 2nd 50%
T5 GR22 5 369% 1 752% 1 150% 1 150% 101% 151% 64% 2nd 44% 3 90% 2nd 10% 2nd 75%
T6 GR25 8 590% 2 540% 1 600% 1 600% 131% 189% 75% 2nd 51% 3 100% 2nd 20% 2nd 90%
T7 GR30 18 985% 3 604% 1 900% 1 850% 164% 236% 90% 2nd 60% 4 2nd 5% 2nd 30% 2
T8 GR35 41 625% 5 097% 2 425% 2 150% 205% 295% 2nd 15% 2nd 70% 4 2nd 15% 2nd 40% 3rd 10%
T9 GR40 91 260% 7 208% 3 100% 2 500% 256% 369% 2nd 25% 2nd 80% 4 2nd 25% 2nd 50% 3rd 25%
T10 GR45 200 082% 10 194% 4 000% 2 900% 320% 461% 2nd 50% 2nd 90% 5 2nd 50% 2nd 60% 3rd 50%
T11 GR50 438 700% 14 416% 5 000% 3 350% 400% 577% 2nd 75% 2 6 2nd 65% 2nd 70% 3rd 75%
T12 GR55 961 800% 20 387% 6 400% 3 900% 500% 721% 2 3rd 12% 7 2nd 80% 2nd 80% 3rd 90%
T13 GR60 2 109 000% 28 831% 8 200% 4 500% 625% 901% 3rd 25% 3rd 25% 8 2 2nd 90% 3



Notes:
"2nd 50%" means there is a 50% chance for a second drop (and 100% for one drop).
"2 (1)": You only get 1 material from the bonus cache on sub-Torment difficulties. All caches below level 70 yield only 1 material.
Highlighted in green: 2.4.2 changes.
GR key and machine drop rate (for all difficulties) and all T11-T13 drop rates are estimates.
Sources are the official Game Guide and data gathered by the community (special thanks to AtACarnivorus and NickFudu for 2.4.2 testing).
For feedback, questions, or any updated data contact Bagstone at Diablofans.



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Analysis of difficulty scaling with regard to "which Torment is most efficient"

Static images:
Current (Season/Era 7)
Season/Era 4
Season/Era 5+6
PTR (only if different)



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